Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 48 days ago
11 / 4 / 10
K / D / A
51.2%
Kill participation
1,474.1
Damage / min
16,660g
580.2 gold / min
17
11 placed · 1 cleared
266
9.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaddy Material#EATER
Sejuani · Top
0 / 9 / 6
20.7% KP
10,212
9.5% share
7,996g
134 CS · 4.7/m
Michalpol545#EUNE
Sylas · Jungle
13 / 7 / 3
55.2% KP
24,787
23.1% share
14,375g
188 CS · 6.5/m
Modliszka1#EUNE1
Aurora · Mid
5 / 11 / 9
48.3% KP
29,387
27.4% share
8,878g
122 CS · 4.2/m
AwetiS#EUNE
Caitlyn · ADC
7 / 8 / 9
55.2% KP
31,732
29.6% share
13,952g
220 CS · 7.7/m
CatCake#xoxo
Karma · Support
4 / 6 / 14
62.1% KP
11,000
10.3% share
10,133g
35 CS · 1.2/m
Red side
VictoryAnother Day#000
Yone · Top
11 / 4 / 10
51.2% KP
42,332
32.1% share
16,660g
266 CS · 9.3/m
BeogradskiFantom#QUQU
Lee Sin · Jungle
7 / 4 / 7
34.1% KP
12,174
9.2% share
11,052g
166 CS · 5.8/m
1 girl 9 tails#2007
Ahri · Mid
10 / 7 / 11
51.2% KP
30,409
23.1% share
12,418g
173 CS · 6/m
PaKKzZ#GOJO
Yasuo · ADC
11 / 5 / 12
56.1% KP
36,997
28.1% share
15,761g
235 CS · 8.2/m
InterContinental#QUQU
Alistar · Support
2 / 9 / 24
63.4% KP
9,984
7.6% share
8,982g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
