Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 48 days ago
14 / 4 / 8
K / D / A
55%
Kill participation
1,492.1
Damage / min
22,669g
597.9 gold / min
25
14 placed · 4 cleared
369
9.7 CS / min
Objective control
3
Dragons
3
Baron
12
Towers
6
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1 girl 9 tails#2007
Ahri · Top
9 / 14 / 6
37.5% KP
44,574
28.5% share
13,947g
183 CS · 4.8/m
BeogradskiFantom#QUQU
Lee Sin · Jungle
8 / 7 / 7
37.5% KP
20,731
13.3% share
16,611g
273 CS · 7.2/m
Another Day#000
Yone · Mid
14 / 4 / 8
55% KP
56,575
36.2% share
22,669g
369 CS · 9.7/m
PaKKzZ#GOJO
Samira · ADC
9 / 11 / 5
35% KP
23,150
14.8% share
16,364g
236 CS · 6.2/m
InterContinental#QUQU
Blitzcrank · Support
0 / 7 / 21
52.5% KP
11,194
7.2% share
11,436g
22 CS · 0.6/m
Red side
DefeatCephei#EUNE
Shen · Top
7 / 9 / 15
51.2% KP
17,039
10.6% share
12,066g
137 CS · 3.6/m
VImPeRiAlKiLlEr#Sora
Shyvana · Jungle
4 / 9 / 9
30.2% KP
24,564
15.2% share
15,032g
269 CS · 7.1/m
欧皇萌新法#001
Aurelion Sol · Mid
10 / 10 / 13
53.5% KP
45,582
28.3% share
17,172g
322 CS · 8.5/m
ΣΟΥΒΛΑΚΙΑ ΖΑΡΟΣ#ΑΙΓΙΟ
Xayah · ADC
19 / 4 / 7
60.5% KP
64,617
40.1% share
25,264g
426 CS · 11.2/m
Lil Bee#0808
Nami · Support
3 / 8 / 21
55.8% KP
9,395
5.8% share
10,795g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
