Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 48 days ago
2 / 9 / 11
K / D / A
28.3%
Kill participation
1,134.8
Damage / min
13,252g
415.2 gold / min
17
11 placed · 0 cleared
234
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLLa Peace#NLA
Akshan · Top
14 / 10 / 4
52.9% KP
32,219
25.9% share
16,202g
199 CS · 6.2/m
Zamem44#XENO
Hecarim · Jungle
3 / 12 / 6
26.5% KP
15,486
12.5% share
12,467g
236 CS · 7.4/m
Vinsmoke Sanji#UwU
Karma · Mid
6 / 5 / 13
55.9% KP
35,702
28.7% share
13,225g
212 CS · 6.6/m
lLikeToMеоW#MEOW
Aphelios · ADC
7 / 11 / 6
38.2% KP
27,634
22.2% share
15,381g
296 CS · 9.3/m
LE SSKRYPEK#GwG
Nami · Support
4 / 8 / 18
64.7% KP
13,337
10.7% share
10,984g
24 CS · 0.8/m
Red side
Victorylancuch#2006
Darius · Top
12 / 6 / 3
32.6% KP
28,465
18.1% share
16,002g
225 CS · 7/m
Michelle#Argus
Qiyana · Jungle
18 / 5 / 3
45.7% KP
36,966
23.5% share
18,160g
208 CS · 6.5/m
Another Day#000
Yone · Mid
2 / 9 / 11
28.3% KP
36,220
23.1% share
13,252g
234 CS · 7.3/m
lilililillliilll#2525
Kog'Maw · ADC
9 / 7 / 8
37% KP
28,616
18.2% share
15,557g
207 CS · 6.5/m
TwTv FlashTibber#EUNE
Fiddlesticks · Support
5 / 7 / 8
28.3% KP
26,817
17.1% share
11,199g
99 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
