Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 47 days ago
6 / 6 / 2
K / D / A
61.5%
Kill participation
1,107.7
Damage / min
11,508g
496.4 gold / min
13
8 placed · 1 cleared
223
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQuèenie#PWR
Mordekaiser · Top
2 / 8 / 0
15.4% KP
21,001
29.6% share
8,925g
167 CS · 7.2/m
KOSTAS PASSARIS#NYFAS
Diana · Jungle
1 / 8 / 4
38.5% KP
8,947
12.6% share
8,237g
138 CS · 6/m
Another Day#000
Yone · Mid
6 / 6 / 2
61.5% KP
25,680
36.2% share
11,508g
223 CS · 9.6/m
PaKKzZ#GOJO
Yasuo · ADC
4 / 6 / 1
38.5% KP
12,739
18% share
10,284g
190 CS · 8.2/m
i love sushi#mia
Milio · Support
0 / 7 / 4
30.8% KP
2,540
3.6% share
5,925g
35 CS · 1.5/m
Red side
VictoryMOM L IS#LIS
Tryndamere · Top
7 / 2 / 5
34.3% KP
20,632
27.5% share
10,802g
186 CS · 8/m
420 Jeff Obłynos#huwdu
Wukong · Jungle
13 / 1 / 11
68.6% KP
20,028
26.7% share
13,981g
185 CS · 8/m
MOM BlitzU#GOAT
Sylas · Mid
4 / 5 / 5
25.7% KP
8,803
11.7% share
9,298g
174 CS · 7.5/m
Szczuroyusi#8078
Jinx · ADC
10 / 3 / 11
60% KP
19,767
26.3% share
14,696g
186 CS · 8/m
slowmotion001#EUNE
Karma · Support
1 / 2 / 20
60% KP
5,789
7.7% share
7,775g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
