Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 47 days ago
11 / 2 / 5
K / D / A
64%
Kill participation
1,165.5
Damage / min
17,249g
623.5 gold / min
22
10 placed · 0 cleared
326
11.8 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatiZi 88#EUNE
Malphite · Top
5 / 2 / 4
42.9% KP
21,189
23.4% share
10,154g
202 CS · 7.3/m
Targon4#EUNE
Shyvana · Jungle
7 / 3 / 5
57.1% KP
15,452
17.1% share
11,799g
180 CS · 6.5/m
Adela a Sajfa#radio
LeBlanc · Mid
3 / 4 / 3
28.6% KP
20,988
23.2% share
9,724g
192 CS · 6.9/m
EmperorOfFortune#EUNE
Miss Fortune · ADC
5 / 7 / 6
52.4% KP
19,331
21.4% share
10,471g
174 CS · 6.3/m
ponik73#6767
Maokai · Support
1 / 9 / 10
52.4% KP
13,492
14.9% share
7,705g
37 CS · 1.3/m
Red side
VictoryChela#EUNE
Sett · Top
4 / 6 / 8
48% KP
15,872
18% share
9,826g
151 CS · 5.5/m
InterContinental#QUQU
Olaf · Jungle
5 / 5 / 8
52% KP
16,942
19.2% share
11,802g
217 CS · 7.8/m
Another Day#000
Yone · Mid
11 / 2 / 5
64% KP
32,245
36.5% share
17,249g
326 CS · 11.8/m
eGirlDaddy#lovya
Caitlyn · ADC
4 / 4 / 4
32% KP
14,786
16.7% share
11,851g
226 CS · 8.2/m
i love sushi#mia
Nami · Support
1 / 4 / 14
60% KP
8,436
9.6% share
7,907g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
