Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 47 days ago
6 / 10 / 0
K / D / A
46.2%
Kill participation
601.9
Damage / min
12,148g
441.7 gold / min
13
5 placed · 0 cleared
214
7.8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdjokiroki#EUNE
Renekton · Top
4 / 6 / 1
38.5% KP
9,957
18.8% share
11,416g
219 CS · 8/m
kokosovo mleko#EUNE
Ambessa · Jungle
1 / 9 / 1
15.4% KP
7,288
13.7% share
8,385g
156 CS · 5.7/m
Another Day#000
Locke · Mid
6 / 10 / 0
46.2% KP
16,551
31.2% share
12,148g
214 CS · 7.8/m
InterContinental#QUQU
Aphelios · ADC
2 / 9 / 3
38.5% KP
12,280
23.1% share
10,370g
195 CS · 7.1/m
Julyyy#888
Nautilus · Support
0 / 7 / 5
38.5% KP
7,005
13.2% share
6,597g
31 CS · 1.1/m
Red side
VictoryraikageisEZ#EUNE
Quinn · Top
5 / 7 / 7
29.3% KP
22,276
22.1% share
11,705g
170 CS · 6.2/m
TortataBG1#EUNE
Kha'Zix · Jungle
12 / 0 / 9
51.2% KP
18,827
18.7% share
14,309g
230 CS · 8.4/m
Hymen Ripper#goat
Kassadin · Mid
19 / 1 / 8
65.9% KP
37,280
37% share
14,092g
172 CS · 6.3/m
L1ksaIQ2#RDSU
Vel'Koz · ADC
4 / 3 / 7
26.8% KP
12,959
12.9% share
12,458g
237 CS · 8.6/m
onneznaa#kanta
Blitzcrank · Support
1 / 2 / 19
48.8% KP
9,328
9.3% share
8,399g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
