Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 47 days ago
13 / 7 / 5
K / D / A
58.1%
Kill participation
1,388.3
Damage / min
20,260g
565.7 gold / min
33
15 placed · 1 cleared
317
8.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
13 / 7 / 5
58.1% KP
49,723
36.5% share
20,260g
317 CS · 8.9/m
InterContinental#QUQU
Jarvan IV · Jungle
4 / 9 / 15
61.3% KP
15,586
11.5% share
11,792g
156 CS · 4.4/m
T1 Sebbs#2003
Lux · Mid
6 / 7 / 9
48.4% KP
33,723
24.8% share
13,659g
238 CS · 6.6/m
WeeDNeeDeD#EUNE
Vel'Koz · ADC
7 / 9 / 7
45.2% KP
30,865
22.7% share
13,652g
209 CS · 5.8/m
T1 Wolfdooza#KERIA
Zilean · Support
1 / 4 / 21
71% KP
6,180
4.5% share
10,698g
34 CS · 0.9/m
Red side
VictoryCephei#EUNE
Ornn · Top
2 / 7 / 12
38.9% KP
18,050
13% share
11,206g
174 CS · 4.9/m
欧皇萌新法#001
Talon · Jungle
12 / 4 / 6
50% KP
33,026
23.8% share
17,882g
328 CS · 9.2/m
HELLAS Tranquil#EUNE
Ahri · Mid
14 / 7 / 8
61.1% KP
44,925
32.4% share
19,152g
304 CS · 8.5/m
Dimosia Mitra#muni
Ezreal · ADC
8 / 6 / 4
33.3% KP
39,274
28.3% share
19,396g
361 CS · 10.1/m
ItsYourGirlMaxie#MEOW
Karma · Support
0 / 7 / 14
38.9% KP
3,480
2.5% share
9,534g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
