Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 47 days ago
12 / 3 / 7
K / D / A
61.3%
Kill participation
1,421.9
Damage / min
18,135g
638.6 gold / min
21
10 placed · 0 cleared
288
10.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWeeDNeeDeD#EUNE
Volibear · Top
4 / 5 / 2
19.4% KP
11,083
11.5% share
9,740g
141 CS · 5/m
InterContinental#QUQU
Wukong · Jungle
8 / 3 / 9
54.8% KP
18,635
19.4% share
14,210g
221 CS · 7.8/m
Another Day#000
Yone · Mid
12 / 3 / 7
61.3% KP
40,381
42.1% share
18,135g
288 CS · 10.1/m
T1 Sebbs#2003
Syndra · ADC
5 / 8 / 6
35.5% KP
21,545
22.4% share
13,337g
194 CS · 6.8/m
T1 Wolfdooza#KERIA
Milio · Support
2 / 11 / 14
51.6% KP
4,332
4.5% share
8,671g
19 CS · 0.7/m
Red side
DefeatPromeia#meow
Ahri · Top
5 / 6 / 5
33.3% KP
27,307
28.1% share
11,702g
197 CS · 6.9/m
Kulawy Filip#meow
Rek'Sai · Jungle
9 / 9 / 4
43.3% KP
13,101
13.5% share
12,309g
180 CS · 6.3/m
Κush#EUNE
Fizz · Mid
4 / 6 / 3
23.3% KP
12,049
12.4% share
10,266g
177 CS · 6.2/m
M V T I#1999
Yunara · ADC
10 / 6 / 9
63.3% KP
35,918
37% share
14,608g
247 CS · 8.7/m
LabShazed#4652
Thresh · Support
2 / 4 / 18
66.7% KP
8,706
9% share
8,810g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
