Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 47 days ago
13 / 4 / 10
K / D / A
54.8%
Kill participation
1,126.6
Damage / min
22,696g
635.4 gold / min
31
17 placed · 2 cleared
340
9.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAmerican Snipper#EUNE
Gwen · Top
5 / 12 / 8
31% KP
37,140
21% share
15,306g
290 CS · 8.1/m
Doggy Swarm#4416
Zaahen · Jungle
9 / 9 / 7
38.1% KP
37,099
20.9% share
15,492g
241 CS · 6.7/m
Zonba#EUNE
Twisted Fate · Mid
7 / 10 / 18
59.5% KP
40,920
23.1% share
15,542g
211 CS · 5.9/m
Another Day#000
Yone · ADC
13 / 4 / 10
54.8% KP
40,237
22.7% share
22,696g
340 CS · 9.5/m
Mec2Paname#9303
Veigar · Support
8 / 10 / 9
40.5% KP
21,758
12.3% share
12,909g
60 CS · 1.7/m
Red side
DefeatJhôn Senna#EUNE
Renekton · Top
10 / 7 / 11
46.7% KP
41,500
23.3% share
16,501g
267 CS · 7.5/m
THADEEZ#BEZ Z
Hecarim · Jungle
5 / 12 / 16
46.7% KP
28,748
16.1% share
14,877g
262 CS · 7.3/m
hosubi#lav
Katarina · Mid
25 / 10 / 4
64.4% KP
62,490
35.1% share
22,475g
287 CS · 8/m
galaxyViced#0123
Seraphine · ADC
5 / 6 / 12
37.8% KP
30,121
16.9% share
14,897g
235 CS · 6.6/m
kockac miro blby#EUNE
Bard · Support
0 / 7 / 22
48.9% KP
15,410
8.6% share
10,163g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
