Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 47 days ago
8 / 3 / 9
K / D / A
48.6%
Kill participation
1,130.8
Damage / min
12,962g
490.7 gold / min
15
10 placed · 1 cleared
248
9.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattotally spies#lux
Illaoi · Top
7 / 7 / 4
57.9% KP
27,245
36.8% share
12,505g
181 CS · 6.9/m
veveras003#EUNE
Kha'Zix · Jungle
0 / 5 / 5
26.3% KP
7,576
10.2% share
11,183g
199 CS · 7.5/m
Blackpinkfan1#LISA
Ryze · Mid
4 / 4 / 5
47.4% KP
18,539
25% share
11,254g
227 CS · 8.6/m
Johniyusi son#1o1
Kai'Sa · ADC
0 / 8 / 2
10.5% KP
10,034
13.6% share
8,696g
195 CS · 7.4/m
Pyke SRL#pyke
Pyke · Support
8 / 11 / 3
57.9% KP
10,637
14.4% share
10,494g
30 CS · 1.1/m
Red side
VictoryGejosik#PLN
Ambessa · Top
4 / 7 / 3
20% KP
13,911
14.3% share
10,167g
174 CS · 6.6/m
its worth ig#myg
Jayce · Jungle
6 / 4 / 11
48.6% KP
18,652
19.2% share
13,475g
211 CS · 8/m
Another Day#000
Yone · Mid
8 / 3 / 9
48.6% KP
29,873
30.7% share
12,962g
248 CS · 9.4/m
Katulu#EUNE
Vel'Koz · ADC
12 / 2 / 5
48.6% KP
26,578
27.3% share
14,848g
240 CS · 9.1/m
MAJITELGAMESTOPU#GME
Thresh · Support
5 / 3 / 17
62.9% KP
8,167
8.4% share
9,418g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
