Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 46 days ago
6 / 5 / 6
K / D / A
28.6%
Kill participation
913
Damage / min
14,699g
457.7 gold / min
36
12 placed · 2 cleared
280
8.7 CS / min
Objective control
4
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIreliaIRL#4444
Irelia · Top
16 / 10 / 7
54.8% KP
46,664
31.2% share
18,446g
272 CS · 8.5/m
victim#101
Karthus · Jungle
11 / 9 / 9
47.6% KP
40,656
27.2% share
16,108g
253 CS · 7.9/m
Another Day#000
Yone · Mid
6 / 5 / 6
28.6% KP
29,321
19.6% share
14,699g
280 CS · 8.7/m
superodvody #EUNE
Tristana · ADC
7 / 7 / 8
35.7% KP
20,903
14% share
13,526g
171 CS · 5.3/m
Sokoutii#EUNE
Karma · Support
2 / 5 / 23
59.5% KP
11,926
8% share
10,618g
31 CS · 1/m
Red side
DefeatSMECAR1#EUNE1
Jax · Top
10 / 9 / 4
38.9% KP
25,007
19.8% share
15,099g
235 CS · 7.3/m
choco#eunak
Kha'Zix · Jungle
10 / 9 / 8
50% KP
32,676
25.9% share
17,727g
236 CS · 7.3/m
Walking Dragon#EUNE
Azir · Mid
5 / 8 / 8
36.1% KP
21,605
17.1% share
14,434g
278 CS · 8.7/m
Sorcerer Supreme#7777
Kalista · ADC
9 / 8 / 15
66.7% KP
37,079
29.4% share
19,133g
291 CS · 9.1/m
stecu1#EUNE
Renata Glasc · Support
2 / 8 / 22
66.7% KP
9,634
7.6% share
11,401g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
