Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 46 days ago
10 / 5 / 5
K / D / A
53.6%
Kill participation
1,436.8
Damage / min
19,888g
492.5 gold / min
32
16 placed · 3 cleared
344
8.5 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
3
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
10 / 5 / 5
53.6% KP
58,021
31.2% share
19,888g
344 CS · 8.5/m
NEXT EVE KING#Nisén
Evelynn · Jungle
10 / 8 / 4
50% KP
42,735
23% share
16,490g
274 CS · 6.8/m
InterContinental#QUQU
Ryze · Mid
6 / 8 / 6
42.9% KP
28,626
15.4% share
16,184g
315 CS · 7.8/m
MestarLuka#EUNE
Ezreal · ADC
2 / 8 / 6
28.6% KP
46,613
25.1% share
16,403g
313 CS · 7.8/m
ItsStaNee#StaNe
Karma · Support
0 / 8 / 13
46.4% KP
9,923
5.3% share
10,246g
25 CS · 0.6/m
Red side
Victoryking8154#LIGMA
Tahm Kench · Top
2 / 11 / 9
29.7% KP
22,327
15.3% share
13,497g
242 CS · 6/m
420 Jeff Obłynos#huwdu
Wukong · Jungle
7 / 3 / 15
59.5% KP
27,646
18.9% share
18,439g
277 CS · 6.9/m
MOM BlitzU#GOAT
Ahri · Mid
4 / 5 / 11
40.5% KP
30,164
20.6% share
17,029g
366 CS · 9.1/m
Szczuroyusi#8078
Kai'Sa · ADC
20 / 4 / 6
70.3% KP
53,327
36.5% share
26,289g
330 CS · 8.2/m
slowmotion001#EUNE
Lulu · Support
4 / 5 / 19
62.2% KP
12,655
8.7% share
12,341g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
