Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 46 days ago
6 / 6 / 2
K / D / A
44.4%
Kill participation
877.8
Damage / min
12,380g
446.1 gold / min
12
9 placed · 0 cleared
252
9.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLebronze Jamess#1111
Renekton · Top
9 / 3 / 7
42.1% KP
23,381
24.6% share
14,621g
240 CS · 8.6/m
ROBIĆ LODA#11111
Trundle · Jungle
9 / 2 / 11
52.6% KP
17,044
17.9% share
13,339g
184 CS · 6.6/m
PIZĐД#444
Syndra · Mid
6 / 5 / 10
42.1% KP
19,789
20.8% share
11,147g
219 CS · 7.9/m
Tvdxl#EUNE
Kog'Maw · ADC
13 / 4 / 7
52.6% KP
28,154
29.6% share
15,944g
235 CS · 8.5/m
Wentyl11cm#EUNE
Braum · Support
1 / 4 / 20
55.3% KP
6,670
7% share
8,523g
21 CS · 0.8/m
Red side
DefeatTHE EMPER0R#FIZZ
Olaf · Top
4 / 12 / 2
33.3% KP
20,902
26.2% share
10,338g
197 CS · 7.1/m
InterContinental#QUQU
Ambessa · Jungle
4 / 7 / 5
50% KP
11,818
14.8% share
10,785g
186 CS · 6.7/m
Another Day#000
Yone · Mid
6 / 6 / 2
44.4% KP
24,360
30.5% share
12,380g
252 CS · 9.1/m
TheMythPoker#EUNE0
Kai'Sa · ADC
4 / 6 / 2
33.3% KP
16,253
20.4% share
11,062g
217 CS · 7.8/m
Lješnjak#EUNE
Lulu · Support
0 / 7 / 6
33.3% KP
6,432
8.1% share
6,798g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
