Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 46 days ago
7 / 2 / 5
K / D / A
36.4%
Kill participation
963.6
Damage / min
12,031g
496.8 gold / min
21
10 placed · 0 cleared
204
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLobotomyOverdose#MOON
Irelia · Top
1 / 5 / 0
5.3% KP
8,398
12.5% share
9,866g
224 CS · 9.2/m
B7 Cogitek#china
Xin Zhao · Jungle
6 / 6 / 4
52.6% KP
11,973
17.8% share
10,804g
154 CS · 6.4/m
Im A Chud#KJG
Kog'Maw · Mid
6 / 6 / 0
31.6% KP
21,893
32.6% share
9,366g
174 CS · 7.2/m
HAWANKEN SZYNKIN#RIGCZ
Mel · ADC
5 / 8 / 3
42.1% KP
17,451
26% share
10,160g
174 CS · 7.2/m
HighwayJaywalker#cwl
Maokai · Support
1 / 8 / 7
42.1% KP
7,385
11% share
6,369g
24 CS · 1/m
Red side
VictoryAnother Day#000
Yone · Top
7 / 2 / 5
36.4% KP
23,334
22.7% share
12,031g
204 CS · 8.4/m
EllGato#Shaco
Shaco · Jungle
4 / 4 / 4
24.2% KP
14,140
13.8% share
10,369g
183 CS · 7.6/m
KarDay#EUNE
Syndra · Mid
3 / 5 / 6
27.3% KP
21,306
20.7% share
9,082g
182 CS · 7.5/m
InterContinental#QUQU
Aphelios · ADC
18 / 3 / 5
69.7% KP
38,396
37.4% share
18,161g
232 CS · 9.6/m
Lješnjak#EUNE
Nami · Support
1 / 5 / 24
75.8% KP
5,557
5.4% share
9,312g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
