Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 46 days ago
4 / 3 / 5
K / D / A
32.1%
Kill participation
923.4
Damage / min
14,363g
463.3 gold / min
28
12 placed · 1 cleared
304
9.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydjokiroki#EUNE
Malphite · Top
3 / 10 / 5
28.6% KP
17,106
13.9% share
10,396g
170 CS · 5.5/m
WeeDNeeDeD#EUNE
Qiyana · Jungle
2 / 9 / 8
35.7% KP
20,403
16.6% share
13,555g
199 CS · 6.4/m
Another Day#000
Yone · Mid
4 / 3 / 5
32.1% KP
28,626
23.2% share
14,363g
304 CS · 9.8/m
InterContinental#QUQU
Aphelios · ADC
18 / 6 / 2
71.4% KP
49,586
40.2% share
22,126g
282 CS · 9.1/m
Lješnjak#EUNE
Lulu · Support
1 / 8 / 19
71.4% KP
7,500
6.1% share
9,944g
18 CS · 0.6/m
Red side
DefeatΟ ΠΙΚΑΝΤΙΚΟΣ#ΓΥΡΟΣ
Gragas · Top
9 / 6 / 4
36.1% KP
32,663
25.3% share
14,322g
215 CS · 6.9/m
Medusa Embrace#Snake
Zed · Jungle
12 / 8 / 3
41.7% KP
33,202
25.7% share
16,567g
234 CS · 7.5/m
아시아 수입품#가짜 KR
Hwei · Mid
5 / 3 / 4
25% KP
26,404
20.4% share
11,686g
236 CS · 7.6/m
Spyrou#EUNE
Varus · ADC
10 / 7 / 7
47.2% KP
31,115
24.1% share
14,243g
222 CS · 7.2/m
Fum#224
Soraka · Support
0 / 4 / 20
55.6% KP
5,849
4.5% share
9,072g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
