Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 46 days ago
3 / 7 / 4
K / D / A
29.2%
Kill participation
705.2
Damage / min
12,722g
406.7 gold / min
21
12 placed · 2 cleared
281
9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsychopath#wow
Malphite · Top
0 / 6 / 18
62.1% KP
21,551
18.6% share
9,541g
192 CS · 6.1/m
Milansk021#EUNE
Rek'Sai · Jungle
7 / 6 / 11
62.1% KP
12,783
11% share
12,865g
164 CS · 5.2/m
Chuxy#EUNE
Vel'Koz · Mid
10 / 2 / 7
58.6% KP
37,343
32.2% share
13,176g
208 CS · 6.6/m
ItsStaNee#StaNe
Jinx · ADC
12 / 3 / 10
75.9% KP
38,326
33% share
16,424g
246 CS · 7.9/m
tuzni LΣMI#EUNE
Thresh · Support
0 / 7 / 18
62.1% KP
6,065
5.2% share
8,224g
36 CS · 1.2/m
Red side
Defeatdjokiroki#EUNE
Cho'Gath · Top
6 / 7 / 2
33.3% KP
30,413
30.2% share
12,490g
226 CS · 7.2/m
WeeDNeeDeD#EUNE
Shaco · Jungle
12 / 2 / 1
54.2% KP
18,798
18.6% share
13,507g
203 CS · 6.5/m
Another Day#000
Yone · Mid
3 / 7 / 4
29.2% KP
22,062
21.9% share
12,722g
281 CS · 9/m
InterContinental#QUQU
Aphelios · ADC
3 / 7 / 9
50% KP
24,589
24.4% share
13,515g
246 CS · 7.9/m
Lješnjak#EUNE
Lulu · Support
0 / 6 / 16
66.7% KP
4,961
4.9% share
8,509g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
