Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 46 days ago
14 / 8 / 6
K / D / A
47.6%
Kill participation
1,969.4
Damage / min
19,504g
633.2 gold / min
20
11 placed · 3 cleared
315
10.2 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGandalf Den Fede#EUNE
Briar · Top
4 / 12 / 5
20.9% KP
19,095
15.4% share
11,175g
192 CS · 6.2/m
Klaus#KREU1
Hecarim · Jungle
14 / 6 / 15
67.4% KP
39,498
31.9% share
18,607g
273 CS · 8.9/m
eunedog#dog1
Sylas · Mid
12 / 7 / 7
44.2% KP
30,968
25% share
13,492g
191 CS · 6.2/m
pui de drac#7394
Locke · ADC
7 / 7 / 11
41.9% KP
20,111
16.3% share
13,343g
203 CS · 6.6/m
uTRIPu#EUNE
Seraphine · Support
6 / 10 / 13
44.2% KP
14,016
11.3% share
10,722g
46 CS · 1.5/m
Red side
Victorylf roblox kitten#EUNE
Olaf · Top
12 / 9 / 7
45.2% KP
50,448
27.5% share
16,677g
250 CS · 8.1/m
me go pewpew#6969
Zyra · Jungle
3 / 12 / 12
35.7% KP
28,420
15.5% share
12,957g
213 CS · 6.9/m
Another Day#000
Yone · Mid
14 / 8 / 6
47.6% KP
60,656
33.1% share
19,504g
315 CS · 10.2/m
Syrrex#miju
Aurelion Sol · ADC
11 / 7 / 8
45.2% KP
31,532
17.2% share
14,960g
209 CS · 6.8/m
honor jolanda#EUNE
Rell · Support
2 / 7 / 19
50% KP
12,319
6.7% share
9,219g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
