Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 45 days ago
21 / 15 / 5
K / D / A
35.1%
Kill participation
1,044.7
Damage / min
17,213g
474.6 gold / min
22
5 placed · 3 cleared
150
4.1 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
7
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaimondejv#Flesk
Irelia · Top
8 / 9 / 5
17.6% KP
22,401
11.8% share
17,063g
296 CS · 8.2/m
aavipvjkolkjvljk#xdddd
Qiyana · Jungle
18 / 5 / 10
37.8% KP
51,041
26.8% share
23,950g
317 CS · 8.7/m
Another Day#000
Locke · Mid
21 / 15 / 5
35.1% KP
37,887
19.9% share
17,213g
150 CS · 4.1/m
Wikis#1410
Jhin · ADC
14 / 13 / 23
50% KP
34,932
18.4% share
19,217g
221 CS · 6.1/m
wynn#aram
Blitzcrank · Support
13 / 13 / 20
44.6% KP
43,942
23.1% share
17,582g
102 CS · 2.8/m
Red side
DefeatAndrew Graves#cofin
Viego · Top
8 / 13 / 10
32.7% KP
30,740
16.6% share
16,765g
267 CS · 7.4/m
bush isnt safe#6151
Rengar · Jungle
6 / 16 / 7
23.6% KP
21,593
11.7% share
14,786g
229 CS · 6.3/m
Minu17#EUNE
Annie · Mid
16 / 12 / 8
43.6% KP
43,744
23.6% share
17,887g
213 CS · 5.9/m
Uzui Tengen#HASHI
Draven · ADC
17 / 17 / 8
45.5% KP
55,142
29.8% share
22,651g
296 CS · 8.2/m
femboy pet#meow
Neeko · Support
8 / 16 / 19
49.1% KP
33,916
18.3% share
15,696g
123 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
