Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 44 days ago
17 / 6 / 7
K / D / A
49%
Kill participation
1,688.5
Damage / min
15,145g
636.8 gold / min
16
9 placed · 1 cleared
216
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ3batron 3000#EUNE
Akali · Top
4 / 11 / 6
45.5% KP
17,777
26.9% share
8,861g
137 CS · 5.8/m
JGKIΝG#EUNE
Rengar · Jungle
5 / 12 / 8
59.1% KP
13,915
21% share
10,493g
137 CS · 5.8/m
blessure#EUNE
Mel · Mid
9 / 9 / 1
45.5% KP
15,489
23.4% share
11,474g
185 CS · 7.8/m
Japi#EUNE1
Lucian · ADC
2 / 7 / 6
36.4% KP
13,278
20.1% share
8,859g
174 CS · 7.3/m
Star Taxi#rs1
Nautilus · Support
2 / 10 / 11
59.1% KP
5,723
8.6% share
6,965g
21 CS · 0.9/m
Red side
VictoryAnother Day#000
Yone · Top
17 / 6 / 7
49% KP
40,158
35.6% share
15,145g
216 CS · 9.1/m
Aartorias#Abyss
Jarvan IV · Jungle
8 / 3 / 21
59.2% KP
17,920
15.9% share
12,095g
159 CS · 6.7/m
새로운 시작#1v9
Yasuo · Mid
17 / 5 / 6
46.9% KP
27,576
24.4% share
15,837g
206 CS · 8.7/m
春天#EUW
Samira · ADC
7 / 5 / 9
32.7% KP
20,644
18.3% share
11,175g
150 CS · 6.3/m
A Purpose#Yasuo
Thresh · Support
0 / 3 / 23
46.9% KP
6,550
5.8% share
7,472g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
