Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Flex · 44 days ago
3 / 5 / 8
K / D / A
30.6%
Kill participation
661.1
Damage / min
11,751g
405.9 gold / min
18
11 placed · 0 cleared
215
7.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yasuo · Top
3 / 5 / 8
30.6% KP
19,140
15.7% share
11,751g
215 CS · 7.4/m
InterContinental#QUQU
Wukong · Jungle
6 / 5 / 10
44.4% KP
18,778
15.4% share
12,572g
198 CS · 6.8/m
Blue#GRE2
Aurora · Mid
3 / 7 / 9
33.3% KP
19,688
16.1% share
11,211g
215 CS · 7.4/m
wesley#him1
Lucian · ADC
14 / 5 / 11
69.4% KP
39,672
32.5% share
16,558g
227 CS · 7.8/m
Νosferatu#EUNE
Sona · Support
10 / 3 / 20
83.3% KP
24,938
20.4% share
12,105g
28 CS · 1/m
Red side
DefeatSSCR LelekoZ#123
Poppy · Top
3 / 6 / 6
36% KP
12,782
13.6% share
9,823g
149 CS · 5.1/m
欧皇萌新法#001
Kayn · Jungle
10 / 7 / 5
60% KP
30,658
32.5% share
13,879g
202 CS · 7/m
HELLAS Tranquil#EUNE
Malzahar · Mid
5 / 6 / 7
48% KP
24,865
26.4% share
13,308g
252 CS · 8.7/m
BurgerFl1pper69#EUNE
Yunara · ADC
7 / 8 / 6
52% KP
20,783
22.1% share
13,360g
209 CS · 7.2/m
JïnJïn#Nom
Lulu · Support
0 / 9 / 13
52% KP
5,165
5.5% share
7,623g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
