Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 44 days ago
5 / 8 / 8
K / D / A
38.2%
Kill participation
1,034.5
Damage / min
13,437g
442.7 gold / min
20
11 placed · 0 cleared
228
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryESBA Doge#ESBA
Malphite · Top
5 / 5 / 9
34.1% KP
27,301
19.9% share
12,528g
227 CS · 7.5/m
nataliuauaua#uwu
Jarvan IV · Jungle
14 / 5 / 16
73.2% KP
27,462
20% share
17,039g
249 CS · 8.2/m
ElitistiEelis#EUNE
Pantheon · Mid
7 / 9 / 11
43.9% KP
31,354
22.8% share
12,453g
189 CS · 6.2/m
Sorcerer Supreme#7777
Yunara · ADC
15 / 9 / 6
51.2% KP
39,987
29.1% share
18,004g
247 CS · 8.1/m
Ady#zzz
Braum · Support
0 / 6 / 26
63.4% KP
11,182
8.1% share
9,736g
24 CS · 0.8/m
Red side
Defeatpavlik1221#EUNE
Cho'Gath · Top
4 / 6 / 4
23.5% KP
20,000
15.3% share
10,681g
214 CS · 7.1/m
シャオルマ#シャオルマ
Zed · Jungle
18 / 9 / 6
70.6% KP
53,377
40.9% share
19,647g
180 CS · 5.9/m
Another Day#000
Yone · Mid
5 / 8 / 8
38.2% KP
31,396
24.1% share
13,437g
228 CS · 7.5/m
Kezess#veil
Jhin · ADC
5 / 8 / 11
47.1% KP
18,789
14.4% share
11,755g
179 CS · 5.9/m
pVMASJg#1337
Thresh · Support
2 / 10 / 17
55.9% KP
6,787
5.2% share
8,885g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
