Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 43 days ago
11 / 6 / 8
K / D / A
73.1%
Kill participation
1,340.6
Damage / min
21,371g
572.9 gold / min
37
14 placed · 5 cleared
372
10 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMordaMateusz#14816
Fiora · Top
13 / 7 / 6
52.8% KP
41,351
26.2% share
17,841g
288 CS · 7.7/m
Shish Kebab#BOB
Skarner · Jungle
3 / 2 / 15
50% KP
21,546
13.7% share
15,012g
277 CS · 7.4/m
Cold as Ice#2222
Zoe · Mid
16 / 9 / 6
61.1% KP
54,696
34.7% share
21,159g
275 CS · 7.4/m
apex#20o3
Corki · ADC
2 / 5 / 10
33.3% KP
31,326
19.9% share
16,509g
302 CS · 8.1/m
OTPYasuo55#EUNE
Janna · Support
2 / 3 / 19
58.3% KP
8,820
5.6% share
11,426g
52 CS · 1.4/m
Red side
DefeatDerullo#EUNE
Teemo · Top
3 / 9 / 3
23.1% KP
36,908
24.3% share
13,531g
276 CS · 7.4/m
Zopu#EUNE
Lillia · Jungle
3 / 9 / 7
38.5% KP
22,226
14.7% share
13,511g
236 CS · 6.3/m
Another Day#000
Yone · Mid
11 / 6 / 8
73.1% KP
50,005
33% share
21,371g
372 CS · 10/m
never enough#zzzzx
Kai'Sa · ADC
7 / 5 / 3
38.5% KP
32,398
21.4% share
19,529g
326 CS · 8.7/m
ZenDaR#EUNE
Rell · Support
2 / 7 / 12
53.8% KP
10,157
6.7% share
10,151g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
