Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 43 days ago
5 / 9 / 6
K / D / A
36.7%
Kill participation
756.5
Damage / min
11,505g
395.1 gold / min
28
10 placed · 0 cleared
213
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKapitan Quackle#EUNE
Yasuo · Top
4 / 10 / 4
18.6% KP
19,092
14.7% share
12,207g
222 CS · 7.6/m
cVläd#vlud
Wukong · Jungle
6 / 5 / 13
44.2% KP
14,297
11% share
12,866g
199 CS · 6.8/m
wiktor#pluje
Kog'Maw · Mid
12 / 6 / 7
44.2% KP
43,656
33.5% share
14,605g
218 CS · 7.5/m
T1Prõdigy#love
Vayne · ADC
21 / 3 / 5
60.5% KP
46,533
35.7% share
19,779g
239 CS · 8.2/m
dosia#pati
Lulu · Support
0 / 7 / 25
58.1% KP
6,596
5.1% share
9,611g
23 CS · 0.8/m
Red side
DefeatAnother Day#000
Yone · Top
5 / 9 / 6
36.7% KP
22,027
22% share
11,505g
213 CS · 7.3/m
KoNeCtiVe#EUNE
Sylas · Jungle
8 / 8 / 7
50% KP
20,608
20.6% share
12,613g
189 CS · 6.5/m
Bojler#BOT
Aurora · Mid
9 / 5 / 5
46.7% KP
32,749
32.7% share
11,927g
177 CS · 6.1/m
kotomcz#EUNE
Jinx · ADC
3 / 10 / 9
40% KP
16,889
16.9% share
13,069g
235 CS · 8.1/m
knifeplay#lulu
Nami · Support
5 / 11 / 11
53.3% KP
7,934
7.9% share
8,823g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
