Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 43 days ago
13 / 6 / 6
K / D / A
65.5%
Kill participation
1,160.1
Damage / min
18,569g
660 gold / min
16
10 placed · 1 cleared
300
10.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBen 10 Dyr#R 1
Tryndamere · Top
1 / 10 / 7
27.6% KP
14,791
16.3% share
8,034g
142 CS · 5/m
T1Prõdigy#love
Sylas · Jungle
6 / 12 / 7
44.8% KP
15,452
17% share
10,837g
145 CS · 5.2/m
Another Day#000
Yone · Mid
13 / 6 / 6
65.5% KP
32,638
36% share
18,569g
300 CS · 10.7/m
A1M#EUNE
Kalista · ADC
4 / 8 / 4
27.6% KP
17,575
19.4% share
12,339g
220 CS · 7.8/m
GrubyTypOdWizji#Gruby
Nautilus · Support
5 / 9 / 12
58.6% KP
10,237
11.3% share
9,004g
19 CS · 0.7/m
Red side
Victorytwtv 0l1ck0#urgot
Urgot · Top
13 / 6 / 13
59.1% KP
31,875
28.3% share
14,431g
247 CS · 8.8/m
choco#eunak
Kha'Zix · Jungle
8 / 5 / 8
36.4% KP
20,408
18.1% share
14,761g
213 CS · 7.6/m
Blondes Enjoyer#igi
Zoe · Mid
13 / 10 / 16
65.9% KP
27,318
24.3% share
12,045g
131 CS · 4.7/m
wooback#000
Draven · ADC
10 / 5 / 10
45.5% KP
29,685
26.4% share
17,419g
242 CS · 8.6/m
Terrashape#ixtal
Zilean · Support
0 / 3 / 29
65.9% KP
3,349
3% share
8,641g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
