Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 43 days ago
10 / 3 / 10
K / D / A
51.3%
Kill participation
1,068.4
Damage / min
13,863g
549.4 gold / min
20
10 placed · 2 cleared
218
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGhost7#UwU
Cassiopeia · Top
3 / 9 / 3
24% KP
9,792
14.2% share
9,007g
177 CS · 7/m
Xristos Drillis#EUNE
Graves · Jungle
7 / 6 / 7
56% KP
18,683
27% share
11,242g
165 CS · 6.5/m
Kafkas Futa Milk#1983
Locke · Mid
7 / 6 / 3
40% KP
14,655
21.2% share
10,789g
194 CS · 7.7/m
sloppy bj#slap
Corki · ADC
6 / 8 / 8
56% KP
20,337
29.4% share
10,565g
159 CS · 6.3/m
Enami Asa#blink
Leona · Support
2 / 10 / 9
44% KP
5,676
8.2% share
6,548g
14 CS · 0.6/m
Red side
VictoryAnother Day#000
Yone · Top
10 / 3 / 10
51.3% KP
26,959
27.2% share
13,863g
218 CS · 8.6/m
InterContinental#QUQU
Wukong · Jungle
7 / 3 / 12
48.7% KP
14,053
14.2% share
12,223g
187 CS · 7.4/m
Blue#GRE2
Syndra · Mid
9 / 6 / 9
46.2% KP
27,667
27.9% share
11,398g
179 CS · 7.1/m
wesley#him1
Jinx · ADC
10 / 7 / 12
56.4% KP
21,804
22% share
14,260g
202 CS · 8/m
Νosferatu#EUNE
Renata Glasc · Support
3 / 6 / 23
66.7% KP
8,525
8.6% share
8,736g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
