Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 43 days ago
9 / 5 / 8
K / D / A
40.5%
Kill participation
1,282.4
Damage / min
12,751g
442.2 gold / min
25
6 placed · 4 cleared
187
6.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Sylas · Top
9 / 5 / 8
40.5% KP
36,975
25.2% share
12,751g
187 CS · 6.5/m
InterContinental#QUQU
Malphite · Jungle
5 / 5 / 15
47.6% KP
18,531
12.6% share
11,880g
192 CS · 6.7/m
Blue#GRE2
Zed · Mid
16 / 3 / 7
54.8% KP
40,752
27.7% share
14,696g
198 CS · 6.9/m
wesley#him1
Ashe · ADC
8 / 6 / 15
54.8% KP
24,843
16.9% share
14,758g
222 CS · 7.7/m
Νosferatu#EUNE
Mel · Support
4 / 7 / 17
50% KP
25,902
17.6% share
8,933g
44 CS · 1.5/m
Red side
DefeatCephei#EUNE
Cho'Gath · Top
3 / 9 / 7
38.5% KP
24,744
23.9% share
10,079g
197 CS · 6.8/m
ΠΟΛΙΚΗ ΑΡΚΟΥΔΑ#bear
Jax · Jungle
4 / 9 / 7
42.3% KP
17,597
17% share
10,967g
177 CS · 6.1/m
欧皇萌新法#001
Aurelion Sol · Mid
12 / 6 / 2
53.8% KP
25,055
24.2% share
13,286g
195 CS · 6.8/m
ΣΟΥΒΛΑΚΙΑ ΖΑΡΟΣ#ΑΙΓΙΟ
Jhin · ADC
6 / 6 / 7
50% KP
22,829
22.1% share
12,649g
219 CS · 7.6/m
VImPeRiAlKiLlEr#Sora
Seraphine · Support
1 / 12 / 18
73.1% KP
13,155
12.7% share
8,215g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
