Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 42 days ago
10 / 7 / 16
K / D / A
61.9%
Kill participation
856.1
Damage / min
19,554g
537.9 gold / min
43
7 placed · 4 cleared
320
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatosetikaplare#EUNE
Akali · Top
3 / 11 / 2
15.6% KP
23,944
17.3% share
12,225g
226 CS · 6.2/m
eunedog#dog1
Qiyana · Jungle
10 / 8 / 6
50% KP
31,825
22.9% share
16,987g
278 CS · 7.6/m
qrucyfix#feet
Syndra · Mid
11 / 7 / 8
59.4% KP
31,149
22.5% share
19,565g
311 CS · 8.6/m
Misuneu#ZERI
Caitlyn · ADC
3 / 7 / 8
34.4% KP
24,400
17.6% share
14,262g
272 CS · 7.5/m
xDabiiii#4595
Lux · Support
5 / 9 / 13
56.3% KP
27,398
19.8% share
11,834g
42 CS · 1.2/m
Red side
VictoryUnicornleader#111
Jayce · Top
12 / 5 / 6
42.9% KP
36,072
29.2% share
17,118g
268 CS · 7.4/m
Another Day#000
Yone · Jungle
10 / 7 / 16
61.9% KP
31,121
25.2% share
19,554g
320 CS · 8.8/m
Avaric3#EUNE
Anivia · Mid
7 / 3 / 10
40.5% KP
19,154
15.5% share
15,251g
289 CS · 8/m
NephsSlave#HERS
Aurelion Sol · ADC
7 / 4 / 10
40.5% KP
22,449
18.2% share
15,476g
228 CS · 6.3/m
Danny Phantom#435
Sylas · Support
6 / 13 / 12
42.9% KP
14,746
11.9% share
11,455g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
