Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 42 days ago
5 / 8 / 4
K / D / A
40.9%
Kill participation
971.9
Damage / min
9,435g
433.1 gold / min
7
2 placed · 0 cleared
142
6.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHigh Class#11111
Darius · Top
5 / 8 / 2
31.8% KP
13,550
19.5% share
9,180g
149 CS · 6.8/m
InterContinental#QUQU
Xin Zhao · Jungle
6 / 6 / 5
50% KP
14,194
20.4% share
9,168g
129 CS · 5.9/m
Another Day#000
Locke · Mid
5 / 8 / 4
40.9% KP
21,172
30.5% share
9,435g
142 CS · 6.5/m
ΑΡΙΣΤΕΙΑ#GRE
Sivir · ADC
6 / 2 / 3
40.9% KP
14,234
20.5% share
10,863g
177 CS · 8.1/m
θΑΥΜΑ ΠΑΙΔΙ#CHAN
Rell · Support
0 / 6 / 11
50% KP
6,304
9.1% share
5,813g
16 CS · 0.7/m
Red side
VictoryTrunks#OTP
Pantheon · Top
5 / 6 / 9
46.7% KP
18,868
23.8% share
8,612g
142 CS · 6.5/m
Anakin390#EUN
Kindred · Jungle
8 / 4 / 5
43.3% KP
11,141
14.1% share
11,229g
189 CS · 8.7/m
Medusa Embrace#Snake
Nasus · Mid
13 / 3 / 6
63.3% KP
27,292
34.5% share
12,824g
150 CS · 6.9/m
Νosferatu#EUNE
Hwei · ADC
3 / 4 / 9
40% KP
16,396
20.7% share
9,960g
173 CS · 7.9/m
DARKNESS#HUH
Karma · Support
1 / 5 / 14
50% KP
5,504
6.9% share
6,781g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
