Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Flex · 42 days ago
17 / 5 / 6
K / D / A
47.9%
Kill participation
1,532.1
Damage / min
16,091g
562.6 gold / min
21
6 placed · 3 cleared
218
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat도청당한 바티칸 토끼#koki
Aurelion Sol · Top
5 / 7 / 10
57.7% KP
28,954
30.4% share
12,597g
214 CS · 7.5/m
M1tk9#EUNE
Akshan · Jungle
6 / 9 / 8
53.8% KP
19,637
20.6% share
12,539g
185 CS · 6.5/m
SAAAAAAAAAAAAALE#idiot
Ryze · Mid
3 / 9 / 3
23.1% KP
15,013
15.8% share
9,965g
215 CS · 7.5/m
LowEloMachine#EUNE
Riven · ADC
9 / 9 / 8
65.4% KP
22,652
23.8% share
14,106g
178 CS · 6.2/m
DariusFWT#eunee
Pyke · Support
3 / 14 / 15
69.2% KP
8,900
9.4% share
9,507g
15 CS · 0.5/m
Red side
VictoryHigh Class#11111
Malphite · Top
7 / 3 / 13
41.7% KP
17,673
14.1% share
12,153g
164 CS · 5.7/m
InterContinental#QUQU
Sylas · Jungle
11 / 3 / 8
39.6% KP
16,437
13.1% share
15,084g
251 CS · 8.8/m
Another Day#000
Yasuo · Mid
17 / 5 / 6
47.9% KP
43,818
34.9% share
16,091g
218 CS · 7.6/m
ΑΡΙΣΤΕΙΑ#GRE
Viktor · ADC
8 / 6 / 15
47.9% KP
37,109
29.5% share
15,716g
224 CS · 7.8/m
θΑΥΜΑ ΠΑΙΔΙ#CHAN
Nautilus · Support
5 / 9 / 20
52.1% KP
10,634
8.5% share
10,354g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
