Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Flex · 42 days ago
3 / 5 / 9
K / D / A
70.6%
Kill participation
741.5
Damage / min
8,863g
338.5 gold / min
20
4 placed · 4 cleared
179
6.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSSCR LelekoZ#123
K'Sante · Top
2 / 4 / 3
29.4% KP
19,765
23.6% share
9,048g
203 CS · 7.8/m
InterContinental#QUQU
Olaf · Jungle
4 / 7 / 7
64.7% KP
15,424
18.4% share
11,196g
195 CS · 7.4/m
Another Day#000
Galio · Mid
3 / 5 / 9
70.6% KP
19,415
23.2% share
8,863g
179 CS · 6.8/m
wesley#him1
Ashe · ADC
6 / 7 / 7
76.5% KP
18,700
22.3% share
11,782g
193 CS · 7.4/m
Νosferatu#EUNE
Seraphine · Support
2 / 7 / 12
82.4% KP
10,550
12.6% share
7,404g
35 CS · 1.3/m
Red side
VictoryCephei#EUNE
Jax · Top
3 / 3 / 2
16.7% KP
12,277
15.2% share
11,685g
212 CS · 8.1/m
VImPeRiAlKiLlEr#Sora
Wukong · Jungle
2 / 4 / 10
40% KP
11,572
14.3% share
10,342g
180 CS · 6.9/m
Blue#GRE2
Locke · Mid
16 / 4 / 4
66.7% KP
26,585
32.8% share
14,546g
225 CS · 8.6/m
BurgerFl1pper69#EUNE
Caitlyn · ADC
6 / 4 / 9
50% KP
18,144
22.4% share
13,638g
250 CS · 9.5/m
misw tuxaious#hate
Neeko · Support
3 / 2 / 14
56.7% KP
12,417
15.3% share
8,722g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
