Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 42 days ago
12 / 10 / 4
K / D / A
42.1%
Kill participation
1,084.6
Damage / min
19,524g
501.7 gold / min
38
15 placed · 5 cleared
350
9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOverlord666665#12345
Garen · Top
7 / 8 / 8
39.5% KP
24,760
15.7% share
14,676g
232 CS · 6/m
White Owl#BELVT
Zyra · Jungle
2 / 14 / 13
39.5% KP
30,121
19.1% share
14,413g
262 CS · 6.7/m
Another Day#000
Yone · Mid
12 / 10 / 4
42.1% KP
42,210
26.8% share
19,524g
350 CS · 9/m
LIF BlackOn#LOLZ
Caitlyn · ADC
14 / 5 / 10
63.2% KP
47,489
30.2% share
21,335g
313 CS · 8/m
Might be better#EUNE
Thresh · Support
3 / 7 / 22
65.8% KP
12,854
8.2% share
11,831g
32 CS · 0.8/m
Red side
VictoryNEON XXL#sta1
Camille · Top
15 / 5 / 9
54.5% KP
39,390
24% share
23,455g
392 CS · 10.1/m
KiF1a#EUNE
Kha'Zix · Jungle
10 / 7 / 9
43.2% KP
28,707
17.5% share
17,140g
254 CS · 6.5/m
Kornelucha#1110
Ahri · Mid
10 / 9 / 16
59.1% KP
38,995
23.8% share
17,212g
269 CS · 6.9/m
Hypsed#EUNE
Hwei · ADC
7 / 8 / 10
38.6% KP
48,707
29.7% share
15,170g
250 CS · 6.4/m
BigJuicy#MUC
Nautilus · Support
2 / 9 / 21
52.3% KP
8,278
5% share
11,454g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
