Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 41 days ago
3 / 5 / 12
K / D / A
68.2%
Kill participation
592.6
Damage / min
6,968g
335 gold / min
39
18 placed · 6 cleared
45
2.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPelikán Sweat#KATA
Yasuo · Top
4 / 10 / 5
40.9% KP
10,878
19.6% share
7,684g
139 CS · 6.7/m
zxcjae#777
Wukong · Jungle
9 / 4 / 5
63.6% KP
13,606
24.5% share
10,056g
124 CS · 6/m
Ferahri#EUNE
Ahri · Mid
2 / 2 / 5
31.8% KP
11,144
20.1% share
7,656g
155 CS · 7.5/m
Wo hash Komm#EUNE
Jinx · ADC
4 / 8 / 4
36.4% KP
7,613
13.7% share
7,951g
117 CS · 5.6/m
Another Day#000
Seraphine · Support
3 / 5 / 12
68.2% KP
12,326
22.2% share
6,968g
45 CS · 2.2/m
Red side
VictoryWojciech#0000
Olaf · Top
9 / 6 / 2
37.9% KP
15,992
21.3% share
10,122g
170 CS · 8.2/m
neuxoss#초승달
Zyra · Jungle
6 / 4 / 2
27.6% KP
12,135
16.1% share
9,593g
177 CS · 8.5/m
ALMIGHTY SOSA#300
Qiyana · Mid
6 / 3 / 7
44.8% KP
17,744
23.6% share
8,447g
140 CS · 6.7/m
pack#draw
Caitlyn · ADC
7 / 8 / 5
41.4% KP
18,916
25.2% share
10,867g
186 CS · 8.9/m
xfips#0000
Lux · Support
1 / 2 / 16
58.6% KP
10,358
13.8% share
7,186g
41 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
