Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 41 days ago
12 / 3 / 6
K / D / A
36.7%
Kill participation
1,071
Damage / min
13,663g
533.7 gold / min
21
7 placed · 2 cleared
229
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatM4K1AVEL1#EUNE
Shen · Top
3 / 3 / 7
43.5% KP
14,689
18.2% share
11,474g
214 CS · 8.4/m
caliente#zzz
Sylas · Jungle
3 / 13 / 5
34.8% KP
12,286
15.3% share
8,458g
97 CS · 3.8/m
AndrzejRozbójnik#EUNE
Fizz · Mid
2 / 12 / 0
8.7% KP
9,082
11.3% share
8,180g
152 CS · 5.9/m
1111111111111I11#1111
Draven · ADC
14 / 11 / 5
82.6% KP
34,049
42.3% share
17,563g
194 CS · 7.6/m
top kopnej#xxx
Nami · Support
1 / 10 / 15
69.6% KP
10,423
12.9% share
7,805g
10 CS · 0.4/m
Red side
VictoryAnakin390#EUN
Kayle · Top
6 / 2 / 10
32.7% KP
23,035
19.8% share
12,731g
252 CS · 9.8/m
InterContinental#QUQU
Kha'Zix · Jungle
14 / 5 / 9
46.9% KP
25,919
22.3% share
13,852g
206 CS · 8/m
Another Day#000
Yone · Mid
12 / 3 / 6
36.7% KP
27,417
23.6% share
13,663g
229 CS · 8.9/m
wesley#him1
Yunara · ADC
11 / 7 / 12
46.9% KP
24,831
21.4% share
14,408g
210 CS · 8.2/m
NLE Choppa#MONEY
Pyke · Support
6 / 7 / 15
42.9% KP
14,936
12.9% share
9,113g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
