Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Flex · 41 days ago
1 / 14 / 4
K / D / A
55.6%
Kill participation
623.3
Damage / min
7,871g
335.2 gold / min
12
8 placed · 0 cleared
152
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSSCR LelekoZ#123
Poppy · Top
0 / 3 / 2
22.2% KP
10,267
17.2% share
6,540g
158 CS · 6.7/m
InterContinental#QUQU
Sylas · Jungle
4 / 6 / 1
55.6% KP
14,474
24.3% share
10,535g
167 CS · 7.1/m
Another Day#000
Yasuo · Mid
1 / 14 / 4
55.6% KP
14,637
24.6% share
7,871g
152 CS · 6.5/m
wesley#him1
Xayah · ADC
4 / 4 / 1
55.6% KP
15,084
25.3% share
10,121g
220 CS · 9.4/m
Lješnjak#EUNE
Janna · Support
0 / 5 / 6
66.7% KP
5,120
8.6% share
5,561g
28 CS · 1.2/m
Red side
VictoryCephei#EUNE
Renekton · Top
2 / 2 / 5
21.9% KP
17,297
21.9% share
9,134g
198 CS · 8.4/m
VImPeRiAlKiLlEr#Sora
Vi · Jungle
7 / 1 / 11
56.3% KP
14,506
18.4% share
12,105g
173 CS · 7.4/m
palagreek1999#EUNE
Lissandra · Mid
15 / 3 / 8
71.9% KP
30,741
38.9% share
13,038g
166 CS · 7.1/m
BurgerFl1pper69#EUNE
Samira · ADC
6 / 1 / 4
31.3% KP
10,919
13.8% share
11,504g
188 CS · 8/m
misw tuxaious#hate
Rell · Support
2 / 2 / 18
62.5% KP
5,570
7% share
8,307g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
