Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 40 days ago
6 / 4 / 17
K / D / A
46%
Kill participation
1,115.8
Damage / min
14,198g
496.4 gold / min
24
11 placed · 2 cleared
273
9.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
5 / 6 / 6
29.7% KP
21,093
18.3% share
13,394g
254 CS · 8.9/m
machete#6101
Rengar · Jungle
13 / 7 / 7
54.1% KP
27,882
24.1% share
14,820g
212 CS · 7.4/m
cviki#1111
LeBlanc · Mid
10 / 11 / 9
51.4% KP
26,197
22.7% share
12,618g
130 CS · 4.5/m
barek990#EUNE
Kog'Maw · ADC
6 / 14 / 7
35.1% KP
29,658
25.7% share
12,214g
193 CS · 6.7/m
Diligis4Ever#Ever
Leona · Support
3 / 12 / 13
43.2% KP
10,686
9.3% share
8,860g
33 CS · 1.2/m
Red side
VictorySamsungWorldCZ#8127
Gragas · Top
3 / 6 / 13
32% KP
18,093
13.3% share
9,892g
151 CS · 5.3/m
Liu Kąng#BIGD
Hecarim · Jungle
12 / 7 / 19
62% KP
30,059
22.2% share
15,530g
182 CS · 6.4/m
Another Day#000
Yone · Mid
6 / 4 / 17
46% KP
31,911
23.5% share
14,198g
273 CS · 9.5/m
FlorWin#EUNE
Miss Fortune · ADC
18 / 10 / 11
58% KP
32,766
24.1% share
16,260g
157 CS · 5.5/m
Cold as Ice#2222
Zoe · Support
11 / 10 / 17
56% KP
22,851
16.8% share
12,900g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
