Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 40 days ago
9 / 5 / 4
K / D / A
31%
Kill participation
1,161.5
Damage / min
13,798g
527.6 gold / min
18
10 placed · 0 cleared
241
9.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNO KSANTE ACC#SOLOQ
Renekton · Top
6 / 7 / 2
36.4% KP
19,245
22.4% share
12,424g
241 CS · 9.2/m
SOBOLSOBOLSOBOL#SOBOL
Nocturne · Jungle
7 / 7 / 1
36.4% KP
16,321
19% share
10,843g
187 CS · 7.2/m
StillFishingURF#EUNE
Hwei · Mid
6 / 7 / 5
50% KP
27,285
31.7% share
11,316g
196 CS · 7.5/m
Walking Dragon#EUNE
Aurelion Sol · ADC
2 / 10 / 5
31.8% KP
14,162
16.4% share
10,457g
191 CS · 7.3/m
tolis#EUNΕ
Nami · Support
1 / 11 / 13
63.6% KP
9,094
10.6% share
7,697g
19 CS · 0.7/m
Red side
VictoryWojciech#0000
Olaf · Top
5 / 5 / 5
23.8% KP
21,645
18.8% share
11,503g
165 CS · 6.3/m
Klatunia#6767
Naafiri · Jungle
13 / 4 / 4
40.5% KP
22,875
19.8% share
13,433g
187 CS · 7.2/m
Another Day#000
Yone · Mid
9 / 5 / 4
31% KP
30,372
26.3% share
13,798g
241 CS · 9.2/m
Cold as Ice#2222
Zoe · ADC
13 / 5 / 9
52.4% KP
31,582
27.4% share
16,694g
224 CS · 8.6/m
I Ν S A N E#Sigma
Janna · Support
2 / 3 / 23
59.5% KP
8,837
7.7% share
9,741g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
