Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 40 days ago
3 / 4 / 6
K / D / A
81.8%
Kill participation
844.4
Damage / min
10,192g
443.1 gold / min
17
8 placed · 3 cleared
205
8.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΟ ΠΙΚΑΝΤΙΚΟΣ#ΓΥΡΟΣ
Gragas · Top
4 / 2 / 3
25% KP
10,933
16.3% share
9,959g
166 CS · 7.2/m
ΣΟΥΒΛΑΚΙΑ ΖΑΡΟΣ#ΑΙΓΙΟ
Wukong · Jungle
7 / 1 / 9
57.1% KP
15,982
23.8% share
12,093g
191 CS · 8.3/m
Epιcal#trash
Galio · Mid
10 / 3 / 8
64.3% KP
16,347
24.4% share
10,722g
155 CS · 6.7/m
Spyrou#EUNE
Miss Fortune · ADC
6 / 2 / 6
42.9% KP
16,073
24% share
12,006g
225 CS · 9.8/m
FLIRT WITH MΟURI#1502
Neeko · Support
1 / 3 / 12
46.4% KP
7,684
11.5% share
7,120g
19 CS · 0.8/m
Red side
DefeatAnother Day#000
Yone · Top
3 / 4 / 6
81.8% KP
19,422
34.9% share
10,192g
205 CS · 8.9/m
InterContinental#QUQU
Rengar · Jungle
2 / 4 / 1
27.3% KP
6,330
11.4% share
8,123g
141 CS · 6.1/m
Blue#GRE2
Locke · Mid
5 / 6 / 1
54.5% KP
12,324
22.1% share
10,533g
172 CS · 7.5/m
wesley#him1
Jinx · ADC
1 / 9 / 4
45.5% KP
7,903
14.2% share
7,759g
145 CS · 6.3/m
Νosferatu#EUNE
Sona · Support
0 / 5 / 7
63.6% KP
9,669
17.4% share
6,014g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
