Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 40 days ago
20 / 3 / 12
K / D / A
68.1%
Kill participation
1,845.6
Damage / min
23,430g
692.5 gold / min
43
12 placed · 7 cleared
364
10.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
20 / 3 / 12
68.1% KP
62,443
41.8% share
23,430g
364 CS · 10.8/m
InterContinental#QUQU
Master Yi · Jungle
14 / 6 / 11
53.2% KP
30,884
20.7% share
17,855g
255 CS · 7.5/m
wesley#him1
Galio · Mid
6 / 10 / 19
53.2% KP
21,765
14.6% share
12,028g
140 CS · 4.1/m
Νosferatu#EUNE
Syndra · ADC
6 / 10 / 7
27.7% KP
27,056
18.1% share
15,330g
244 CS · 7.2/m
NtiaNtia MouSaR#6060
Rakan · Support
1 / 5 / 24
53.2% KP
7,406
5% share
10,568g
36 CS · 1.1/m
Red side
DefeatKai Sä#71261
Lissandra · Top
1 / 11 / 6
20.6% KP
15,561
12.5% share
10,153g
213 CS · 6.3/m
kukaja#000
Briar · Jungle
9 / 13 / 10
55.9% KP
30,547
24.5% share
12,505g
168 CS · 5/m
Avares#1v9
Lux · Mid
15 / 8 / 6
61.8% KP
36,360
29.2% share
17,334g
236 CS · 7/m
M V T I#1999
Yunara · ADC
9 / 10 / 13
64.7% KP
34,445
27.7% share
15,224g
234 CS · 6.9/m
Unicornik#EUNE
Zilean · Support
0 / 5 / 22
64.7% KP
7,655
6.1% share
9,226g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
