Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Normal Draft · 40 days ago
3 / 6 / 16
K / D / A
52.8%
Kill participation
893.1
Damage / min
9,400g
328.3 gold / min
14
8 placed · 1 cleared
133
4.6 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymelo5155#EUNE
Dr. Mundo · Top
12 / 5 / 4
38.1% KP
38,878
31.5% share
15,277g
248 CS · 8.7/m
miss u everyday#sad
Rengar · Jungle
14 / 9 / 4
42.9% KP
29,939
24.3% share
14,417g
195 CS · 6.8/m
DJ Nagurmqsuo#EUNE
Camille · Mid
9 / 4 / 5
33.3% KP
26,857
21.8% share
11,482g
149 CS · 5.2/m
NaylaRaven#Sin
Kai'Sa · ADC
4 / 10 / 14
42.9% KP
17,823
14.5% share
9,111g
108 CS · 3.8/m
FlaggedA4#Smile
Braum · Support
3 / 8 / 17
47.6% KP
9,794
7.9% share
9,231g
28 CS · 1/m
Red side
DefeatAnother Day#000
Syndra · Top
3 / 6 / 16
52.8% KP
25,572
18.3% share
9,400g
133 CS · 4.6/m
InterContinental#QUQU
Locke · Jungle
17 / 9 / 7
66.7% KP
26,812
19.2% share
14,514g
138 CS · 4.8/m
wesley#him1
Sylas · Mid
3 / 11 / 5
22.2% KP
16,932
12.1% share
7,811g
106 CS · 3.7/m
Νosferatu#EUNE
Viktor · ADC
9 / 5 / 10
52.8% KP
50,302
35.9% share
14,561g
240 CS · 8.4/m
JïnJïn#Nom
Seraphine · Support
4 / 11 / 19
63.9% KP
20,322
14.5% share
9,160g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
