Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 39 days ago
3 / 12 / 4
K / D / A
36.8%
Kill participation
566.6
Damage / min
8,696g
345.3 gold / min
13
9 placed · 0 cleared
154
6.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylabubucoke#2137
Ornn · Top
1 / 5 / 6
18.4% KP
10,275
11.2% share
8,186g
164 CS · 6.5/m
spaced out#God
Kha'Zix · Jungle
18 / 3 / 7
65.8% KP
22,744
24.8% share
14,809g
190 CS · 7.5/m
Ferahri#EUNE
Lissandra · Mid
4 / 2 / 13
44.7% KP
19,957
21.7% share
12,343g
228 CS · 9.1/m
HAHA JOKER HAHA#DXG
Jinx · ADC
13 / 3 / 10
60.5% KP
29,372
32% share
16,312g
217 CS · 8.6/m
Rendy Kurton #EUNE
Seraphine · Support
2 / 6 / 19
55.3% KP
9,522
10.4% share
8,474g
33 CS · 1.3/m
Red side
DefeatDexter Moser#VIEGO
Mordekaiser · Top
5 / 5 / 2
36.8% KP
25,818
34.8% share
9,968g
208 CS · 8.3/m
m0nster#0001
Viego · Jungle
5 / 7 / 1
31.6% KP
10,698
14.4% share
12,916g
194 CS · 7.7/m
Another Day#000
Yasuo · Mid
3 / 12 / 4
36.8% KP
14,268
19.2% share
8,696g
154 CS · 6.1/m
Skittle#00000
Kai'Sa · ADC
5 / 5 / 5
52.6% KP
17,482
23.5% share
13,691g
215 CS · 8.5/m
Bachev#EUNE
Rell · Support
1 / 9 / 9
52.6% KP
6,000
8.1% share
7,388g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
