Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 39 days ago
6 / 3 / 7
K / D / A
31%
Kill participation
726.8
Damage / min
14,494g
501.2 gold / min
31
11 placed · 3 cleared
304
10.5 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryseхyswαg2010#manoo
Sylas · Top
12 / 5 / 13
59.5% KP
38,476
35.2% share
13,895g
161 CS · 5.6/m
Bachev#EUNE
Wukong · Jungle
10 / 3 / 8
42.9% KP
18,130
16.6% share
14,379g
242 CS · 8.4/m
Another Day#000
Yone · Mid
6 / 3 / 7
31% KP
21,018
19.2% share
14,494g
304 CS · 10.5/m
Pavaj#ZZZZZ
Xayah · ADC
9 / 3 / 8
40.5% KP
21,413
19.6% share
16,619g
249 CS · 8.6/m
pavlik1221#EUNE
Rell · Support
5 / 3 / 25
71.4% KP
10,230
9.4% share
10,895g
25 CS · 0.9/m
Red side
DefeatClaudiuBluE#EUNE
Jax · Top
7 / 8 / 3
58.8% KP
18,844
22% share
11,769g
168 CS · 5.8/m
OperatorBetonu#EUNE
Nocturne · Jungle
2 / 11 / 8
58.8% KP
15,891
18.5% share
9,177g
131 CS · 4.5/m
Crown#OTF
Qiyana · Mid
3 / 10 / 4
41.2% KP
20,275
23.6% share
11,050g
201 CS · 7/m
BIedis#ADHD
Veigar · ADC
3 / 6 / 6
52.9% KP
25,070
29.2% share
11,929g
234 CS · 8.1/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Alistar · Support
2 / 7 / 8
58.8% KP
5,684
6.6% share
7,518g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
