Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 39 days ago
7 / 4 / 4
K / D / A
42.3%
Kill participation
1,592.7
Damage / min
14,866g
542.6 gold / min
18
9 placed · 1 cleared
275
10 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Shy Riven#EUNE
Trundle · Top
4 / 5 / 4
19.5% KP
21,776
18.4% share
12,064g
248 CS · 9.1/m
1v9machine#EUNE0
Hecarim · Jungle
10 / 5 / 5
36.6% KP
19,304
16.3% share
13,838g
227 CS · 8.3/m
Jooomi#EUNE
Zilean · Mid
3 / 8 / 11
34.1% KP
13,647
11.6% share
9,287g
144 CS · 5.3/m
T1Prõdigy#love
Yunara · ADC
20 / 7 / 10
73.2% KP
53,858
45.6% share
17,318g
195 CS · 7.1/m
pVMASJg#1337
Thresh · Support
4 / 2 / 25
70.7% KP
9,483
8% share
10,429g
37 CS · 1.4/m
Red side
DefeatDoughProducer#BRUH
Pantheon · Top
6 / 6 / 1
26.9% KP
23,181
19.7% share
10,721g
228 CS · 8.3/m
Gregor Samsa#HODAK
Sylas · Jungle
7 / 7 / 5
46.2% KP
19,958
17% share
10,776g
169 CS · 6.2/m
Another Day#000
Yone · Mid
7 / 4 / 4
42.3% KP
43,640
37.2% share
14,866g
275 CS · 10/m
saya no uta#meat
Draven · ADC
5 / 13 / 6
42.3% KP
22,589
19.2% share
12,959g
190 CS · 6.9/m
Kamulator#2131
Janna · Support
1 / 11 / 13
53.8% KP
8,088
6.9% share
7,953g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
