Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 39 days ago
6 / 2 / 6
K / D / A
29.3%
Kill participation
1,011.8
Damage / min
12,295g
485.6 gold / min
12
8 placed · 2 cleared
251
9.9 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZEPSUTYKEEFIR#EUNE
Renekton · Top
1 / 6 / 7
19.5% KP
11,100
9.7% share
9,050g
184 CS · 7.3/m
KiwiKamil#6969
Viego · Jungle
16 / 4 / 8
58.5% KP
27,225
23.9% share
15,321g
180 CS · 7.1/m
Another Day#000
Yone · Mid
6 / 2 / 6
29.3% KP
25,616
22.5% share
12,295g
251 CS · 9.9/m
used to be fine#washd
Syndra · ADC
15 / 7 / 14
70.7% KP
33,079
29% share
15,788g
196 CS · 7.7/m
GrubyTypOdWizji#Gruby
Alistar · Support
3 / 5 / 31
82.9% KP
16,881
14.8% share
11,145g
27 CS · 1.1/m
Red side
DefeatNórm#42516
Shen · Top
3 / 5 / 5
33.3% KP
14,392
19.8% share
9,126g
182 CS · 7.2/m
Cold as Ice#2222
Qiyana · Jungle
7 / 8 / 6
54.2% KP
19,061
26.2% share
14,773g
206 CS · 8.1/m
terelep#Myth
Katarina · Mid
4 / 6 / 3
29.2% KP
10,759
14.8% share
9,964g
183 CS · 7.2/m
261 adc nhat anh#2005
Tristana · ADC
9 / 10 / 4
54.2% KP
22,170
30.5% share
13,297g
183 CS · 7.2/m
FISIAK123#EUNE
Thresh · Support
1 / 12 / 10
45.8% KP
6,419
8.8% share
6,454g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
