Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Flex · 39 days ago
4 / 8 / 8
K / D / A
44.4%
Kill participation
695.1
Damage / min
13,567g
394.6 gold / min
24
8 placed · 2 cleared
232
6.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΣΟΥΒΛΑΚΙΑ ΖΑΡΟΣ#ΑΙΓΙΟ
Sett · Top
12 / 8 / 2
42.4% KP
41,529
29.5% share
17,635g
282 CS · 8.2/m
ΠΟΛΙΚΗ ΑΡΚΟΥΔΑ#bear
Vi · Jungle
4 / 4 / 18
66.7% KP
16,244
11.6% share
15,054g
241 CS · 7/m
Epιcal#trash
Taliyah · Mid
5 / 8 / 15
60.6% KP
36,701
26.1% share
12,930g
213 CS · 6.2/m
ΠΑΡΚΙΝΓΚΩΣΤΟΒΟΛΟ#8888
Ezreal · ADC
9 / 3 / 8
51.5% KP
32,546
23.2% share
16,728g
227 CS · 6.6/m
misw tuxaious#hate
Bard · Support
3 / 4 / 21
72.7% KP
13,558
9.6% share
11,783g
42 CS · 1.2/m
Red side
DefeatAnother Day#000
Zaahen · Top
4 / 8 / 8
44.4% KP
23,901
20.3% share
13,567g
232 CS · 6.7/m
InterContinental#QUQU
Sylas · Jungle
8 / 8 / 8
59.3% KP
23,466
19.9% share
15,164g
226 CS · 6.6/m
egw1999#EUNE
Qiyana · Mid
9 / 6 / 3
44.4% KP
31,247
26.5% share
13,938g
222 CS · 6.5/m
wesley#him1
Yunara · ADC
2 / 4 / 12
51.9% KP
23,604
20% share
13,884g
260 CS · 7.6/m
NLE Choppa#MONEY
Thresh · Support
4 / 7 / 13
63% KP
15,585
13.2% share
10,702g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
