Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 38 days ago
13 / 2 / 3
K / D / A
50%
Kill participation
1,397.4
Damage / min
15,365g
606.1 gold / min
15
4 placed · 3 cleared
270
10.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTop Lane Gayming#9696
Camille · Top
5 / 4 / 3
25% KP
14,362
15.7% share
9,399g
170 CS · 6.7/m
Unicornleader#111
Shaco · Jungle
4 / 3 / 10
43.8% KP
10,931
11.9% share
10,420g
167 CS · 6.6/m
Another Day#000
Yone · Mid
13 / 2 / 3
50% KP
35,424
38.7% share
15,365g
270 CS · 10.7/m
Vilém Nenaportil#EUNE
Kai'Sa · ADC
10 / 2 / 3
40.6% KP
23,149
25.3% share
14,250g
223 CS · 8.8/m
Aery#1v9
Lulu · Support
0 / 2 / 19
59.4% KP
7,683
8.4% share
8,217g
20 CS · 0.8/m
Red side
Defeatv4h39#0000
Viktor · Top
3 / 5 / 0
23.1% KP
21,677
31.5% share
9,970g
232 CS · 9.2/m
Gorkvv#EUNE
Dr. Mundo · Jungle
0 / 8 / 2
15.4% KP
10,160
14.8% share
8,306g
185 CS · 7.3/m
sarauai#EUNE
Fizz · Mid
4 / 7 / 1
38.5% KP
13,628
19.8% share
8,505g
179 CS · 7.1/m
ClaudiuBluE#EUNE
Tristana · ADC
4 / 7 / 1
38.5% KP
9,974
14.5% share
10,596g
180 CS · 7.1/m
Shellize#EUNE1
Miss Fortune · Support
2 / 5 / 6
61.5% KP
13,325
19.4% share
8,574g
65 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
