Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 38 days ago
5 / 7 / 7
K / D / A
41.4%
Kill participation
834.2
Damage / min
13,505g
469.7 gold / min
18
10 placed · 3 cleared
229
8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsdlik#IRON9
Mordekaiser · Top
7 / 3 / 0
24.1% KP
17,693
17.1% share
11,788g
193 CS · 6.7/m
beso#1650
Zac · Jungle
5 / 10 / 9
48.3% KP
14,450
14% share
12,113g
182 CS · 6.3/m
Another Day#000
Yone · Mid
5 / 7 / 7
41.4% KP
23,982
23.2% share
13,505g
229 CS · 8/m
autumn#ra1n
Ezreal · ADC
7 / 12 / 5
41.4% KP
32,268
31.2% share
12,171g
166 CS · 5.8/m
Mike Stechlyck#07538
Bard · Support
5 / 12 / 13
62.1% KP
15,020
14.5% share
10,653g
30 CS · 1/m
Red side
VictoryMarcin Łopian#PIWO
Poppy · Top
5 / 6 / 9
31.8% KP
18,202
12.4% share
10,356g
165 CS · 5.7/m
Toomaszek#EAST
Taliyah · Jungle
13 / 3 / 13
59.1% KP
42,672
29.1% share
16,720g
290 CS · 10.1/m
Lukys#EUNE1
Cassiopeia · Mid
12 / 10 / 9
47.7% KP
40,898
27.9% share
14,122g
226 CS · 7.9/m
You are Both Bad#EUNE
Jhin · ADC
13 / 6 / 14
61.4% KP
36,603
25% share
16,554g
216 CS · 7.5/m
HonkKongMonk#TANK
Alistar · Support
1 / 4 / 31
72.7% KP
8,228
5.6% share
9,097g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
