Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 38 days ago
7 / 3 / 6
K / D / A
41.9%
Kill participation
1,012.9
Damage / min
14,251g
562.2 gold / min
17
10 placed · 0 cleared
252
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlow bob#FIORA
Fiora · Top
1 / 5 / 3
26.7% KP
11,109
13.1% share
9,843g
239 CS · 9.4/m
Crown#OTF
Bel'Veth · Jungle
6 / 8 / 4
66.7% KP
10,775
12.7% share
11,538g
167 CS · 6.6/m
mihos#1v9
Irelia · Mid
7 / 7 / 4
73.3% KP
26,673
31.4% share
12,206g
226 CS · 8.9/m
Mπακάλης#EUNE
Vladimir · ADC
1 / 4 / 0
6.7% KP
17,204
20.2% share
8,935g
216 CS · 8.5/m
Rögan#EUNE
Vel'Koz · Support
0 / 7 / 3
20% KP
19,231
22.6% share
6,362g
34 CS · 1.3/m
Red side
VictoryAnother Day#000
Yone · Top
7 / 3 / 6
41.9% KP
25,676
26.2% share
14,251g
252 CS · 9.9/m
The Shy Riven#EUNE
Trundle · Jungle
11 / 3 / 11
71% KP
22,847
23.3% share
13,484g
171 CS · 6.7/m
Carve a path#EUNE
Nasus · Mid
2 / 4 / 3
16.1% KP
16,216
16.6% share
10,238g
180 CS · 7.1/m
J0HN KIRIAK0U#humus
Vex · ADC
9 / 1 / 6
48.4% KP
23,820
24.3% share
13,000g
240 CS · 9.5/m
takemebacktoeden#cult
Thresh · Support
2 / 4 / 16
58.1% KP
9,354
9.6% share
8,017g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
