Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 38 days ago
1 / 9 / 5
K / D / A
54.5%
Kill participation
593.4
Damage / min
7,361g
335.4 gold / min
23
7 placed · 2 cleared
140
6.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamsonXD#2137
Malphite · Top
4 / 1 / 6
25.6% KP
11,547
13.9% share
8,106g
122 CS · 5.6/m
Crown#OTF
Qiyana · Jungle
7 / 3 / 8
38.5% KP
13,203
15.9% share
12,538g
206 CS · 9.4/m
Lukys#EUNE1
Cassiopeia · Mid
15 / 5 / 6
53.8% KP
33,729
40.6% share
13,367g
200 CS · 9.1/m
space#twtch
Twitch · ADC
11 / 0 / 2
33.3% KP
21,625
26% share
13,357g
235 CS · 10.7/m
SoldierKillJoy#Moo
Alistar · Support
2 / 2 / 12
35.9% KP
3,072
3.7% share
7,562g
29 CS · 1.3/m
Red side
DefeatPrimeloryz#EUNE
Rumble · Top
1 / 8 / 1
18.2% KP
12,333
21.7% share
7,236g
161 CS · 7.3/m
Another Day#000
Yone · Jungle
1 / 9 / 5
54.5% KP
13,026
22.9% share
7,361g
140 CS · 6.4/m
Nagi Seishirø#Fog
Aurelion Sol · Mid
6 / 10 / 2
72.7% KP
19,091
33.6% share
8,732g
134 CS · 6.1/m
You are Both Bad#EUNE
Jhin · ADC
1 / 9 / 2
27.3% KP
6,942
12.2% share
6,977g
148 CS · 6.7/m
AOEsalmonella#MOM
Morgana · Support
2 / 4 / 6
72.7% KP
5,420
9.5% share
6,723g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
