Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 38 days ago
6 / 3 / 3
K / D / A
22.5%
Kill participation
860.9
Damage / min
11,160g
467.6 gold / min
23
10 placed · 4 cleared
205
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokushibo#hold1
Zed · Top
3 / 1 / 7
25% KP
15,765
16.9% share
11,870g
215 CS · 9/m
Mave#0108
Evelynn · Jungle
11 / 7 / 8
47.5% KP
16,123
17.3% share
10,435g
139 CS · 5.8/m
Another Day#000
Yone · Mid
6 / 3 / 3
22.5% KP
20,548
22.1% share
11,160g
205 CS · 8.6/m
Confiscation#EUNE1
Hwei · ADC
17 / 5 / 6
57.5% KP
32,606
35% share
13,737g
190 CS · 8/m
Phantοm#EUNE1
Nami · Support
3 / 4 / 22
62.5% KP
8,052
8.6% share
8,680g
19 CS · 0.8/m
Red side
DefeatFRONT CHINA ARC#ionia
Irelia · Top
0 / 11 / 3
15% KP
15,299
22.9% share
8,162g
208 CS · 8.7/m
Sokchuh#333
Talon · Jungle
11 / 4 / 2
65% KP
17,403
26% share
13,391g
221 CS · 9.3/m
C2 Skirk#bojan
Ekko · Mid
4 / 5 / 1
25% KP
15,932
23.8% share
9,829g
212 CS · 8.9/m
Blondes Enjoyer#igi
Jinx · ADC
5 / 11 / 3
40% KP
10,575
15.8% share
8,848g
141 CS · 5.9/m
Chubla#EUNE
Blitzcrank · Support
0 / 9 / 9
45% KP
7,683
11.5% share
6,251g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
