Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 38 days ago
6 / 6 / 9
K / D / A
51.7%
Kill participation
1,376.1
Damage / min
18,371g
458.9 gold / min
41
17 placed · 3 cleared
369
9.2 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHELLAS Tranquil#EUNE
Ornn · Top
1 / 5 / 14
57.7% KP
23,394
19.7% share
13,014g
250 CS · 6.2/m
nikoszeork21#EUNE1
Xin Zhao · Jungle
2 / 5 / 8
38.5% KP
15,327
12.9% share
15,032g
284 CS · 7.1/m
欧皇萌新法#001
Zed · Mid
14 / 4 / 4
69.2% KP
46,847
39.4% share
20,247g
267 CS · 6.7/m
BurgerFl1pper69#EUNE
Yunara · ADC
6 / 7 / 3
34.6% KP
23,280
19.6% share
17,566g
315 CS · 7.9/m
EsharaGRE#EUNE
Blitzcrank · Support
3 / 8 / 11
53.8% KP
10,116
8.5% share
10,512g
30 CS · 0.7/m
Red side
VictoryAnother Day#000
Yone · Top
6 / 6 / 9
51.7% KP
55,091
34.1% share
18,371g
369 CS · 9.2/m
InterContinental#QUQU
Wukong · Jungle
6 / 4 / 10
55.2% KP
29,700
18.4% share
16,238g
268 CS · 6.7/m
Nex#imp
Aurora · Mid
16 / 3 / 6
75.9% KP
57,671
35.7% share
22,037g
287 CS · 7.2/m
Carry Of القدس#Lilo
Aphelios · ADC
1 / 8 / 6
24.1% KP
14,089
8.7% share
15,667g
271 CS · 6.8/m
JïnJïn#Nom
Milio · Support
0 / 5 / 17
58.6% KP
4,936
3.1% share
10,419g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
